Posts Tagged ‘RPGs’

Gaming with Skype

Skype-Headset I am, at heart, a tabletop RPG’er. After some devastating personal calamities (Hurricane Ike) We decided to move further inland to escape potential hurricanes and flooding. In the process I left behind the majority of my friends and every tabletop gamer I knew. Instead for almost two years I have not gamed, I have dreamt about it, bought books that will likely never get used, etc.

So bearing that in mind this is about gaming using Skype as a connection tool. Skype, for those of you who do not know is a simple VOIP solution provided for free (or for very little cost), that will allow you to make Skype-to-Skype calls (free) or calls from Skype to a regular landline or cell ($$$) phone. The free and easy to use bit is what is important to remember here.

After some looking around I found some guys that actually have done this quite successfully and have posted the sessions in a podcast format. The guys over at Nerdbound did it in a few episodes of their awesome podcast while running a game of FFG’s Rogue Trader for the Warhammer 40k universe. I was really surprised and delighted to see that these sessions went off without much trouble, and this really brought this more to the fore-front of my mind so far as gaming. Also, Daniel Perez listed pros and cons of using Skype in his blog in January this year.

There are some some things that I noticed and wanted to comment on, Daniel I’m not trying to copy you man.

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So if you are not sitting face-to-face with another human being while gaming the first thing  that will pop into most GM’s minds is the subject of dice rolls. After thinking about this for a bit I’ve come up with a few solutions.

  • Honesty – It isn’t hard to make the argument that the most fun and enjoyable gaming experiences center around some really bad rolling. Knowing this it would seem anathema to purposefully fudge rolls since the GM and other players can’t see you dice. We all know what this is like, and we have all played with those people. The game is more about winning every combat and skill check rather than having a great time. To be quite honest, this is likely to be my personal solution to the majority of rolls made. However, I can imagine a time when a particularly important roll needs to be made, and more for dramatic effect than anything else, the entire group would watch it. Which brings me to…
  • Communal Dice Rollers – The most simple of which is done by CatchYourHare.com. Graham over there has a web based simple die roller that will allow other people to see your rolls when the same password has been entered. Another app worth looking at is Hamete Virtual Dice Server, this allows members to view a real time log of dice rolls. And the Dice Room at rpgp.org.
  • Virtual Tabletops… more on these later.

Maps

Fasdal_city_map Another concern of remote gaming, I just thought of that one, is the maps of encounters and what not that invariably go with any RPG.

  • Virtual Tabletops
  • Communal Maps – I’ll call them this at least for lack of a better phrase. The only one worth mentioning that I am aware of is RPTools’s MapTool which will allow you to create a map and then start a server app which players can log into. There is a lot of flexibility with this app and I know it does have chat built in and can do macros, but I am not certain if the macros will do dice rolls. If it does then it is a serious plus.
  • Go without – There is the possibility of being able to run the session without any maps, relying instead on the descriptions set down by the GM. This is not entirely undoable, but maps would be nice in some situations.
  • Post online – GM’s could load their encounter maps on a private server and dole out the links as needed via the Skype chat. Or the maps could be in a locked forum post that the GM would provide a password for when needed. This isn’t too bad an idea actually, but then players lose the ability to place tokens on the map reflecting their positions.

Technical Issues

Since this is Skype, there are a few quirks that will need to be overcome. First off, if someone has a significant drop in bandwidth Skype will drop a user from the conversation, or severely cut back the call quality. If multiple people start talking all at once, it seems that the loudest person get the floor and all others are either muted, or cutoff while he speaks. So it is fairly important to only talk once at a time or someone will get cut off. There is a reliance on tech that Daniel Perez brings up, but honestly that isn’t that big a deal for me or the guys I typically would game with.

Video

webcam This is something that is generally not covered by VTT’s in general, I’m leaving out iTableTop here of course, and would make things even more simple in an session. Skype does provide video conferencing, however again we have to rely on the parties all having webcams and the drain on bandwidth is significantly more while using it.

Virtual Tabletops

There are a number of virtual tabletop applications that would allow for a group to meet, share a map, chat, and dice roller all in one. Many of these are subscription based and are therefore quite costly to implement for the common 4-5 man group. Some of the ones that I am aware of are below. There is a more comprehensive list, however, at RPGVirtualTableTop.com.

  • OpenRPG – Free – This guy has been around for a bit, and I do like it, but the map is somewhat difficult to learn. There is a lot of flexibility in this platform but it hasn’t been updated since 2009 I think.
  • GameTable – Free – I actually like this one as well. Lots of freedom to add macros and the map is really easy to use.
  • RPGTonight – Free – This is a web-based solution that seems interesting, but I have not played with it enough to really say if it will work or not.
  • iTabletop -- This is the guy I have been following for quite awhile, but unfortunately my laptop run 64-bit Windows that iTabletop does not run on. There is a complete re-write call SilverTable that will allow it to run on virtually all platforms, but it is still in development. Also, this guy isn’t cheap.
  • Battlegrounds – This is the grand-daddy of VTT’s and is designed to be ran basically via chat without voice. Again this is a somewhat costly guy but it does virtually everything you could want.
  • FantasyGrounds II – I haven’t tried this for awhile but this is the same, basically don’t crucify me for saying this, as Battlegrounds.

Conclusion

Skype as a gaming platform does seem like it is a viable choice on its own. And when coupled with some of the other free tools listed above this seems to be a worthwhile replacement to face-to-face gaming.

All that remains now is to get some guys together and try it out. I’ll update periodically with progress on how this turns out.

I fell off into a hole called Fable 2

Sorry for not posting anything of substance here lately I have had some worries with work, some family things, and a little game called Fable 2 that has been eating at me for the last week or so. Fable 2 is not like the first Fable game. Fable 2 blows that first game into smithereens with a concentrated force of Will, then shoots at its dead carcass with a 5 star crossbow with a few augments on it. If that made any sense, I'm not talking to you because you already know what I am telling everyone else out there. FABLE 2 kicks major ass! This is the RPG I had been wanting for the XBOX 360 from day one. A game you can get utterly lost in, where your moral compass can do cart wheels. I'm not going to go into details here  suffice to say that I have finished the game, and wish I didn't. There were numerable side quests still to be taken up, and I plan on starting over, this time as a girl and good, instead of the scourge deamon bastard child from hell I just was, everyone nees a bit of levity don't you think?

An Adventure Idea

So I've been thinking for a number of years of running a game in which the players themselves are at first taking place in a normal game. Then after a bit things start to contradict themselves, causing them to question reality in general.

I got the idea while running a game of VtM a number of years ago with my good friend Terry. The game was one of those one-on-one sessions initiated because everyone else folded on us. About 2 hours in I realized that it was fucking boring, I mean bad, and I had to do something to save the game or we were both going to quit.

So I started contradicting some of the actions that his character was doing from the prior night. The more and more contacts he revisited from the night before the more and more certain he was that something really screwy was going on. His character later realizes that another vampire has Dominated him by creating some false memories to replace the Dominated acts that he actually performed the prior night.

Terry's character now has to deal with the fallout of his illegal actions and try and patch up the relationships that he ruined earlier. Not to mention that he needed to find out what he really did on that lost night.

Now that game is remembered by both Terry and I as being the best damn game we had ever played.

More Ideas

Not only had I rethought how to do a typical Dominate into something far more sinister for the characters. We also played around with some different styles of problem resolution. The problem really began because we were chain-smoking and hated having to get up every five minutes to go outside and smoke leaving the dice and sheets inside.

So I said screw it this is supposed to be fun and we were really into the characters, so why not try paper-rock-scissors. Now this was by no means revolutionary, but it made the game fun! And that's why we play after all right?

The New Game

OK, so now you know where I am coming from with this idea. Now I want to do this on a grander scale with more players. The only particular game system I have access to, since I lost them all in the hurricane, is Call of Cthulhu and Dark Heresy. Both of them would lend themselves well to a mass hallucination/mind control affect.

Call of Cthulhu Options

This wouldn't be that bad at all to do now that I think about it. There are a number of ways I could pull it off:

  1. group mind control spell
  2. vast conspiracy
  3. characters transported to an alternate reality
  4. characters transported to the Dreamlands

I think that the first option would be the most likely and simplest to pull off.

Dark Heresy Options

OK only one thing really comes to mind here, psykers. I am really digging this system and scenario, so this is likely to be the option I would choose regardless.

eyes hurting ...

TBC...

Fallout 3

100x100falloutav-vb So I started playing Bethseda Software's latest title, Fallout 3, yesterday. This game is absolutely awesome. Imagine if you played the original Fallout combined with the latest Half Life. It is amazing, simply stated and bold, but no less true.

The game play is ideally suited to PCs, thankfully! In my opinion Bethseda screwed themselves with Oblivion IV by having an almost retarded key mapping, making it almost impossible to play. They definitely learned from their mistakes with this release. Playing Fallout 3 is a treat the majority of the controls center around the gamers faithful 'WASD' without making any actions feel awkward.

The graphics are amazing, you get pulled into this world of destruction and hopeless endurance easily. You can run anywhere, there are no load times or zone changes except when you enter a building. I played yesterday for about 12 or more hours and now sit at level 5.

Two words of warning thoguh, if you don't have the power to push this game things in the distance will not appear until you get within a set distance of them, unfortunately this refers to bad guys as well. The other item worth noting is that you can get really lost really fast, especially early on.

Other than that, possibly the best game I have ever played, definitely the best this year. Hands down.

Vampire and Dark Heresy

Vampire
So I started playing the old Vampire the Masquerade with some friends of mine here in the last several months. Its been nice, but I made one greivous error in judgement when creating my character. I assumed the others in the group would have created a fighter type ass-kicking vamp and they did, so I created a heavily socialized Follower of Set. Granted I was allowed to be at 7th generation but let's face it Serpentis is not exactly known for its combat effectiveness.

So far we have had run-ins with a few prot-zombies and some mortals, nothing too dangerous, no the main problem with my character is the heroin addicted Brujah that is in the group with us. So far he has frenzied three times, one time almost killing me and another character in the fray. So I have made it a point to act like a Set and have been trying to use ghouls as "flesh shields" to try and alleviate any damage that I might take. But, alas, I also am almost worthless in a fire-fight. So I need a ghoul that is also well versed in combat. Without the "flesh shields" I am not going to last very long in a combat scenario.

Dark Heresy
A few weeks ago I acquired the Warhammer 40k RPG Dark Heresy. This book is awesome and is truley one of the best RPG books I have ever seen. It is gorgeous. Aside from that The system is fast-paced and deadly. The setting fleshes out alot of the information attained not only from the table-top game but from the novels as well. In the game you play an Acolyte of one of the Calixis sector's powerful Inquisitors. You start as a new recruit and work your way up through the ranks, if you live that long, to become an Interrogator or and Inquisitor, neither of which are covered in this book.

I am so excited about this game that it is retarded. I have a group lined up and a place to play but as of yet we have still not decided on when to play. I need to read up on the rules some more and one of the packaged adventures to detrmine what will happen. But allof that aside I am really excited about this game, and I think it shows.